**Dealer Signature Tracker: the roulette dealer tracking software!**

Does the dealer's hand really affect the winning number in roulette? If it really doesn't affect the results, then why does the dealer change every 30 minutes or so in live online roulette? Find out with **Dealer Signature Tracker**!

**Introduction to Dealer Signature Tracker**

What Dealer Signature Tracker? It is a roulette game tool that allows you to track and analyze the croupier's rolls from a geometric perspective.

Basically with this original tracker you will be able to visualize a permanence no longer exclusively from a numerical point of view (delays, frequencies, etc.), but rather under a new visual profile, linked to the creation of geometric patterns.

Before continuing to read I recommend that you do not play software roulette, as they could be set to make the player lose more than 2,7% of the tax expected for real roulette.

**The distances on roulette**

The original idea of this approach dates back to a method that I read a long time ago on the laroulette.it site, where a player, under the pseudonym of Gimbo, described his way of playing: each number corresponds to a position on the roulette that does not follow. a logical order, starting from zero, clockwise we find the number 32 at position 1, 15 at position 2 and so on up to 26 in position 36.

Conversely, if we count the number of positions counterclockwise, we have that 26 is in position 1 and 32 is in position (distance) 36.

The physical distance between two roulette numbers is therefore the result of counting the number of boxes that separate them.

This distance can range from 0 (when it comes out for the same number two or more times), up to a maximum of 36.

**The groups in Dealer Signature Tracker**

There are no six, dozen or other combinations, the only reference value is the distance.

The distances are cataloged in groups of six consecutive numbers on the wheel divided as follows:

- Group +1: distances from 1 to 6
- Group +2: distances from 7 to 12
- Group +3: distances from 13 to 18
- Group -1: distances from 19 to 24
- Group -2: distances from 25 to 30
- Group -3: distances from 31 to 36

The distance 0 (when a number that has just been repeated is repeated) would correspond to group 0, which, however, being formed in practice by only one, would not be comparable with the previous groups.

The position of the groups on the distances is not fixed, but rotates according to the last number issued, moreover the absolute position of the number on the cylinder is not considered, but the group corresponding to the distance between two numbers.

To correctly determine a group it is therefore necessary to calculate the position relative to each spin, an operation that will be dealt with by the software better described later on.

**The graph in Dealer Signature Tracker**

The subdivision of the distances into positive and negative helps us a lot in the phase of graphic representation of the stay, in fact, using the classic two-dimensional XY graph, we will have that the abscissa (X axis) represents the different sorties (spin) and the ordinate (Y axis ) the various groups.

At this point, drawing a graph of the distances becomes really simple: at each spin the corresponding group is searched on the Y axis and the sortie is marked with a point.

You can then join the various points with a line and we will then obtain the graphical representation of the trend of the distances for the session of the dealer we are monitoring.

Each session is therefore cataloged graphically and it is by analyzing the graphics produced that you can try to interpret them, or try to find patterns, a concept that will be better illustrated later, that is situations or behaviors in some way recognizable to exploit and put into play.

**Use of Dealer Signature Tracker**

Once the unlock code has been entered, the two 'Easy' and 'Pro' buttons in the program start window will activate.

**Easy version: **this is the version of the program in which only one tracking graph is used, in practice both clockwise and counterclockwise launches are considered as a single visual representation.

**Pro version: **is the version with double graph, one for clockwise spins and one for counterclockwise ones, with statistics and automatic saves.

The multiple methods of using the Pro version are all described later in the 'DSTracker Method' section.

**Dealer Signature Tracker Easy version**

As already mentioned, the use of the program is really simple and intuitive, however a list of the main functions is a must: first of all, just move the mouse cursor over each single key of the program to see a brief description of the corresponding function appear.

Only at the beginning of our game session we will have to enter the last 2 numbers in the 'Last 2 Spins' boxes, then just enter the number just gone in the first panel at the top and depending on the direction of launch (CW = Clockwise CC = Counterclockwise ) of the next spin, click on 'CW' or 'CC'.

After each launch it is therefore necessary to enter the number in the upper panel and click on the '**Record**'.

From now on it will be the program **automatically** to switch from CW to CC and we will only have to enter the latest issue in the panel and click on the register button.

By clicking on the button **Record**, in the 'Last #' panel the number issued will be automatically inserted (in case of error it will still be possible to manually change the number) and therefore we just have to click on the panel **Distance** to choose the distance on which we want to aim and click on the button **Show Betting Numbers** (shows numbers to bet).

By clicking on the button with the magnifying glass, we will also be able to see where these numbers are arranged on the wheel, so that we can better follow the descent of the ball in the winning box.

To make the graph reappear, just click on the roulette wheel, which will immediately disappear.

This is the chart panel generated by the Croupier, keep in mind that in the Easy version each point alternately represents a clockwise and an anti-clockwise spin.

On the right of the graph you will find, starting from the top:

- the list of distances sailed;
- the total number of distances recorded (spins) during the session, which also corresponds to the number of points on the graph.

Then there is the button (the red X) to delete only the last point / distance entered, if instead you want to delete for example the first ten distances entered, just double click on the first distance in the list and repeat the operation. as many times as you want.

Finally, further down you will find the navigation arrows to display the pages of the graph that can contain a maximum of 25 points per page.

Only in the Easy version, thanks to the second graph located further down, it is possible to load and compare a previously saved session (obviously by the Croupier himself), in order to search for possible similarities.

This second graph is therefore **for consultation only**, so you will only be able to scroll pages forward / backward.

**Consiglio**: if you have several sessions of the same Croupier, create a single file (just copy / paste the various text files) and use it in the program by scrolling the pages to find the one that is closest visually to the current session.

Finally, as can be easily understood, these buttons are used in order to:

- show / hide the Statistics panel and session management;
- switch to the Pro version view;
- delete all data (distances and graph) of the current session.

**Session Management (Easy)**

Session management is divided into: **Current Session **(session in progress) e **Saved Session** (session saved).

**Current Session**: the buttons are used to load a saved session, to save it and to save an image of the graph for future consultation.

All sessions are saved in text files (txt) editable by any program.

It is also possible to enter both the name of the site where we play, and the name of the Croupier, which will both be contained in the name of the file that we save / load in addition to the date / time that the program detects from the clock of our PC.

**Saved Session**: in order to consult a previous graph / session of the same Croupier that we are plotting, it is possible to load a saved session, which will be displayed in the graph below as we have seen before.

I remind you that this option is only available in the Easy version, as in the Pro version, as you will see, the lower part of the program is occupied by the counter-clockwise Spin chart, while here, as you know, in a single chart we have both hourly and counter-clockwise spins. .

**Statistics Panel (Easy)**

In the Easy version only the standard statistics are provided, i.e. the frequency (expressed both in numerical and percentage terms), the current delay (Delay), the maximum delay (MAXD) and the CI

**CI = convenience index.**

The convenience index is a statistical parameter that represents the statistical convenience of an event and is calculated with a formula that uses the frequency of the event and its current delay.

The higher the convenience index is than 1, the more likely it will be in the next draws.

When the CI becomes greater than or equal to 1, the color of the related field changes to red to indicate a greater probability of sortie.

CI is a parameter **purely statistical**, this indicator is to be used only if you are unsure on which distance to aim, in which case a CI greater than one distance compared to another, will help us to quickly overcome any indecisions.

The statistics obviously concern both the current session (upper part) and the saved one (lower) which obviously will be displayed only if we have loaded a previously saved file.

**Dealer Signature Tracker Pro Version**

The Pro version of the program is the one to use if you want to apply some of the methods described in the relevant chapter (DSTracker Method) that you will find later.

This version differs only partially from the Easy version, so if, as I hope, you have already done some tests with the Easy version, switching to the Pro version is very simple.

Let's see the main differences immediately: as regards the entries, absolutely nothing changes, in fact just enter the number that we see when opening the casino game table, select the direction of the next spin (CW / CC) and after entering the number, you have to click on the button here too **Record**.

The difference that we will immediately notice is that compared to the Easy, in the Pro version a distance registration point will be inserted for each of the 2 graphs present.

**In practice we will have 2 separate graphs, one only for the clockwise spin and one for the counterclockwise spin.**

The reason for this will obviously be described later in the chapter on the DSTracker Method.

This panel is also almost identical and has the same functionality as that of the Easy version, the only difference is that here, in addition to the numbers corresponding to the distance to bet, we also have (immediately below) the six numbers belonging to the exactly opposite sector on the wheel, in case someone wants to experiment with new approaches or test new ways of betting.

Remembering that just hover the mouse pointer over each button to see a brief description of the corresponding functionality, let's see the use of these buttons starting from the top: the two padlocks (not present in the Easy version) allow you to block the insertion of the points in the graph only clockwise or only counterclockwise.

In practice in some sites the Croupiers **they always turn the wheel in the same direction** and with this function we can easily use only one of the two graphs, as otherwise the program would insert a point for each distinct graph.

The other buttons, in order of appearance, are the same as already seen in the Easy version, namely: show / hide statistics, switch (return) to the Easy version and (X) delete all the data of the current session.

**Session Management (Pro)**

This panel allows you to load and save the sessions of the two graphs.

I remind you that here we cannot load (as in the Easy version) saved sessions to compare them with the current one, as in the Pro version the Croupier is tracked without taking into account the past sessions.

The rescues are therefore carried out for the sole purpose of subsequently studying the trend of the graph and understanding any errors made in recognizing the figures.

With the key **Automatic Savings** it is possible to set the automatic saving of both the graphs and the hourly and anticlockwise session.

In fact, just select a folder (if you have Windows 7 or higher it is better to create it on the desktop) and decide how many minutes to save; the program based on the ticks of what you want to save, will carry out its work automatically at each preset time interval, a great convenience!

Obviously, also here (from the previous panel) you can enter the name of the casino and the Croupier which, as in the Easy version, will be inserted in the name of the file saved with the relative date and time of the session played.

**Statistics Panel (Pro)**

In this panel of **Dealer Signature Tracker** we find all the classic statistics: frequencies, current delay and maximum delay and the CI already explained above.

These statistics relate to the current session and are divided into clockwise and counterclockwise strokes graphs.

In addition to the classic statistics, in the Pro version there are also, in the next panel, the statistics on 'Lengths'.

What is meant by 'Length'? The length is the number between one distance and the next of each single graph.

Assuming that the distances are six (+ 3 + 2 + 1-1-2-3) and considering that when a distance is repeated the length is 0, we have that if after the -3 comes the -1 we have gone up by two positions ( lengths) and if after the 3 comes the -3 we dropped by 5 lengths.

Or if after the -1 comes the +2 we have gone up by two lengths.

In practice, this statistic allows you to track any trends of a particular dealer to understand if he has 'preferred' landing distances.

Analyzing the previous figure, for example, I can quickly deduce that the monitored Croupier has a preference for the length -1, 0 and -2 in the hourly rolls and a preference for the length -1, 0 and -2 in the counterclockwise ones.

**The DSTracker Method**

**Premise**

I do not believe in the fact that in this way it is really possible to trace the croupier's hand 'scientifically', moreover I clarify that this method of play, since there are no bets after the ball has been thrown, has nothing to do with real physical methods / ballistics, but simply by playing the sectors, we are transferring our approach to the game from the field of pure mathematics, to that of the geometric representation of permanence, without this translation giving us any substantial mathematical advantage over the bench.

**The new road**

Where is the news then? Why should we take this particular approach to the game? Well, I start with the most trivial details: first of all from my currently limited surveys, in the long run a Croupier produces all six distances (+3 +2 +1 -1 -2 -3) in an almost uniform number, so you will not notice (as it could happen with a physical method) significant deviations from the standard percentage probability of sortie of 6 numbers out of 37 (about 16%); secondly, gaps and delays will be (always in the long term), absolutely in line with those of the classic sestines that we are used to playing, so in my opinion all the statistics that the program can measure, will perhaps be useful to someone to whom some new ideas may come up, I have included them because they were requested to me in the planning phase, but in my opinion they will not give (I obviously hope I'm wrong) any useful indication for a winning strategy in the long term.

The real potential of this game method is expressed instead in the single and isolated session.

In practice, by observing the graphs after a few spins, you can see micro trends or micro patterns that roulette (or the Croupier) keeps for a certainly limited period of time, but sometimes enough for a profitable attack.

**An open laboratory**

I think it is important that this program is considered not as a static game method, but rather as an always open laboratory of ideas, where anyone can contribute with some new insights on how to get better and better results.

Now that you have learned how to use the program, let's move on to analyze some possible applications, one of which in particular, has recorded really interesting results.

**Method # 1: Chasing zero**

The zero distance occurs when a number is repeated and for an appropriate choice of programming, but above all in order not to offset the visual representation of the graph produced by the stay, this distance is not recorded by the program, but if a repetition of a number comes out, it is considered simply as a lost shot and the same sector is repeated.

However, the zero I am talking about is not this, but the one produced by the algebraic sum of the distances as they are added to the permanence.

I remind you that with this method every time you point at a certain distance, a group of six different numbers almost always corresponds, so if you point the distance -2 three times in a row, the numbers will actually always be different, because they are linked. to the number previously issued.

This means that there are in fact gaps that are much less violent in terms of frequency of the various distances and above all of rebalancing of the same, being in practice always respected the right of way of each single sector and being the algebraic sum of the distances equal to zero (3 + 2 + 1-3-2-1 = 0), we will go after the zero sum over three distances.

Let's take an example immediately:

This method in a nutshell, involves playing for the zero sum (if possible) after two distances have come out.

In the graph above, you will notice that the first sortie distance was +3, followed by -1, so to get zero sum, we would have had to bet on distance -2 as + 3-1-2 = 0.

Immediately after we will have waited for another two distances and having exited the -2 and +1, to have zero sum, we will have bet on the distance +1, as -2 +1 +1 = 0.

Immediately afterwards the distance -3 will come out twice in a row, so we would not have bet anything, and so also later, as for a sequence -3 -2, we do not have a distance + 5 to aim.

In this example session the dealer therefore leaves us with an active cash of 60 pieces (36 + 36 -12 pieces of the two bets).

Obviously to make you understand the method well I have taken a favorable sequence, but I assure you that the phenomenon in short cycles (and the session of a single croupier is) is frequent enough to have fun without too many worries.

I will not dwell further on this first method because it is very simple and before playing it I invite you to do a lot of tests.

**Method # 2: Hunt for the micro pattern**

This second application of the program involves the search for so-called 'micro patterns'.

A pattern in our case is a figure, a pattern or a defined pattern, therefore the purpose of this variant is to identify and bet on the repetitions of certain behaviors by the roulette (or the croupier).

Let's immediately see a graph produced by the dealer during a real game session at an online casino.

Obviously an inexperienced eye may not be able to see exactly what I see:

on 4 times the distance -2 went out, three times immediately after the distance -1 went out, out of 5 times the distance -3 went out, three times it went out immediately after the -2 distance. Interesting right?

Remember one important thing: this only applies to the single Croupier session we are tracking at that specific moment.

In the long run that Croupier (or that wheel) will produce exactly all the sequences predicted at a statistical level, so collecting hundreds of spins of a given Croupier and then looking for any frequency deviations (warm or cold distances) makes no sense, it can be certainly a good exercise, but don't hope to find some croupier with a defective arm (arm biased), as the lozenges are not there by chance and it is normal that this is the case.

I will not go into the merits of which financial maneuver to adopt with this approach, I personally love to play with the bank's money, so starting from the minimums of the table I would play a winning progression of up to two strokes and I would gradually increase the value of the single piece.

I think the method is quite simple, it is however very important to get the eye used to immediately recognize the 'micro patterns' (micro because they consist of only 2 points), in order not to lose even one of the possibilities that each session invariably offers.

At the end of the explanation of this second method, here is another graph (always from a real session of course) with highlighted in the colored circles what I define as micro patterns: the same color obviously corresponds to the same segment (pattern).

**Method # 3: Complex Symmetries**

The following is in my opinion the best application of the program.

Better because it is the one that potentially allows, if the Croupier is the right one, to have significant profits as you go hunting for three winning shots in a row by re-betting everything on the next shot.

Keep in mind that winning 3 consecutive hits means winning 1.296 units (you bet 1-6-36 units on each number) with a profit of 215 times the initial bet, it's like entering the casino with 100 euros and leaving it with 21.500!

Well, it is certainly not easy, but as we will see later this variant, offering the possibility of truly remarkable winnings, should be used in moderation: it is like riding a racing bike having always driven only one scooter, apart from the initial euphoria, yes. it can really hurt!

Ok I didn't want to scare you, it's just a serious invitation to be careful, because, as you will see for yourself, here you can do serious damage to casinos.

The method is this: symmetrical graph sections are sought, in search of 'macro patterns', therefore no longer as in the previous method, segments of only 2 points (micro), but longer repetitive patterns are sought.

Before seeing some graphs, however, it is good to brush up on what is meant by symmetry in geometry: there are two types of symmetry, axial symmetry and central symmetry.

The first with respect to a straight line, called the axis of symmetry, the second with respect to a point, called the center of symmetry.

How do you recognize a symmetrical figure with respect to a line or a point?

*An axis of symmetry is a straight line that cuts a figure into two equal parts, perfectly superimposable. *

An equilateral triangle admits three axes of symmetry, a non-equilateral isosceles triangle admits only one axis of symmetry: the height with respect to the base; an isosceles trapezoid admits only one axis of symmetry, which is the axis of its bases.

With this method in practice we look for fragments of order in the chaos generated by chance.

As we will see shortly, only three types of figures can necessarily be formed in the graphs: triangles, trapezoids and, more generally, segments and broken sections of various shapes and lengths.

So the type of symmetry that interests us is only the first, that is the axial symmetry.

Here are some graphs of real recordings to better understand what we are talking about:

In the graphic in evidence, I have drawn with a green line some of the axes of symmetry (in reality there are others) of the geometric figures that have been formed, let's list them:

- isosceles trapezoid with minor base at the top;
- figure / line of three points;
- isosceles triangle with vertex at the top;
- isosceles triangle with vertex at the top;
- figure of four points (looks like a slanted zeta).

Therefore, if I want to aim for the closure of the symmetrical figure, I will have played:

**Figure 1**: the distance -2 after the exit of three of the four points that compose it, that is -2 +2 +2;

**Figure 2**: the distance +2 after the exit of the distances +2 +2;

**Figure 3**: the distance -3 after the exit of the distances -3-1;

**Figure 4**: the distance -2 after the exit of the distances -2 +2;

**Figure 5**: the distance -2 after the exit of the three distances -2 -3 -1;

As you can see, this graph is full of symmetrical figures and I have not intentionally indicated the isosceles triangle with the vertex down located immediately after the trapezium and the segment of three points to rise immediately after figure 3.

All the figures listed (apart from number 5) are by far the most frequent and you will inevitably find them in almost every graph.

Let's now look for some more complex symmetries:

In the figure circled with the number 1, the line from distance -2 goes up by two positions to distance +1, then goes down to distance -1 and goes up exactly two positions to distance +2.

In this case, after the distances -2 and +1 of the first two points, a symmetrical figure is formed with the point +2.

Keep in mind that from the distance -2 to the distance +1 there are only two positions even if they correspond to three squares in the graph, because the zero line is always irrelevant, this distorts the graph a little, but it is enough to understand how to count .

In figure two it is easy to understand that the symmetry is formed at the fourth point with the repetition of the distance +2.

Figure three, on the other hand, has this formation process: it starts from distance +1 and goes down one position to distance -1 (remember what has just been said for the zero line), then goes back up to distance +3 and then goes down again by one. position up to distance +2.

**Caution:** this method of play should absolutely not be used with online roulette managed by the software, nDon't even try to use it against software, as with all methods in the world, against software the only defense is not to play or to be the manager of the casino.

Instead, use it on live online roulettes, where a real croupier throws the ball, just being careful to avoid those roulettes where a very light ball is used, which once dropped between the various boxes, hops wildly before finishing its own. running.

If you think macro patterns are rare phenomena, here are some other examples of live sessions.

Well, I don't want to go any further and I hope I have been quite comprehensive on the potential of this new visual approach to the game of roulette.

I obviously recommend the utmost caution and above all I invite you, before starting to bet seriously, to train yourself to immediately learn to recognize the micro and macro patterns that each croupier generates during his casts.

That's all for now, for any support needs as you know I am always at your disposal via the ►contact form.